Here are the group projects so far at The Game Assembly in chronological order.
Gates of Valhalla#
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Engine | Unity |
Timeframe | 5 weeks (20h/week) from September 2023 |
Team | 4 artists, 2 designers, 2 procedural artists, 5 programmers |
Contributions | Player movement, UI implementation, SFX manager & implementation, VFX implementation, scene management, ragdolling |
Soulmates#
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Engine | Unity |
Timeframe | 5 weeks (20h/week) from November 2023 |
Team | 4 artists, 3 designers, 2 procedural artists, 6 programmers |
Contributions | Grid system, pathfinding, animation implementation, enemy & block logic |
Fallen Star#
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Engine | The Game Engine – The Game Assembly's in house C++ engine. |
Timeframe | 11 weeks (20h/week) from January 2024 |
Team | 5 artists, 3 designers, 2 procedural artists, 6 programmers |
Contributions | Editor pipeline, asset importing, UI system, animation system, cut-scenes |
Landfisk#
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Engine | The Game Engine – The Game Assembly's in house C++ engine. |
Timeframe | 7 weeks (20h/week) from April 2024 |
Team | 4 artists, 3 designers, 6 programmers |
Contributions | Grid system, dynamic movement component, player, pathfinding, collision logic, input system |
Spite: Infernal Oath#
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Engine | Tonic Engine – Our group's C++ engine built from scratch. |
Timeframe | 9 weeks (20h/week) from September 2024 |
Team | 4 artists, 3 designers, 3 procedural artists, 6 programmers |
Contributions | Collision system, VFX system, input system, editor pipeline, asset importing, navmesh pathfinding, player/enemy gameplay, raycasting, water graphics |

AI Quit#
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Engine | Tonic Engine – Our group's C++ engine built from scratch. |
Timeframe | 14 weeks (20h/week) from December 2024 |
Team | 3 artists, 3 designers, 3 procedural artists, 6 programmers |
Contributions | Physics system, physics based interactions, player movement/actions |
