Here are the group projects so far at The Game Assembly in chronological order.

Gates of Valhalla

EngineUnity
Timeframe5 weeks (20h/week) from September 2023
Team4 artists, 2 designers, 2 procedural artists, 5 programmers
ContributionsPlayer movement, UI implementation, SFX manager & implementation, VFX implementation, scene management, ragdolling

Soulmates

EngineUnity
Timeframe5 weeks (20h/week) from November 2023
Team4 artists, 3 designers, 2 procedural artists, 6 programmers
ContributionsGrid system, pathfinding, animation implementation, enemy & block logic

Fallen Star

EngineThe Game Engine – The Game Assembly's in house C++ engine.
Timeframe11 weeks (20h/week) from January 2024
Team5 artists, 3 designers, 2 procedural artists, 6 programmers
ContributionsEditor pipeline, asset importing, UI system, animation system, cut-scenes

Landfisk

EngineThe Game Engine – The Game Assembly's in house C++ engine.
Timeframe7 weeks (20h/week) from April 2024
Team4 artists, 3 designers, 6 programmers
ContributionsGrid system, dynamic movement component, player, pathfinding, collision logic, input system

Spite: Infernal Oath

EngineTonic Engine – Our group's C++ engine built from scratch.
Timeframe9 weeks (20h/week) from September 2024
Team4 artists, 3 designers, 3 procedural artists, 6 programmers
ContributionsCollision system, VFX system, input system, editor pipeline, asset importing, navmesh pathfinding, player/enemy gameplay, raycasting, water graphics

BoidsSim


AI Quit

EngineTonic Engine – Our group's C++ engine built from scratch.
Timeframe14 weeks (20h/week) from December 2024
Team3 artists, 3 designers, 3 procedural artists, 6 programmers
ContributionsPhysics system, physics based interactions, player movement/actions

Punch Computer